Workshop Implementasi Gamifikasi pada Pembelajaran di SMAN 14 Garut
Workshop Implementasi Gamifikasi pada Pembelajaran di SMAN 14 Garut
Rahmadhani Mulvia *
Universitas Garut, Indonesia
Asep Irvan Irvani
Universitas Garut, Indonesia
Resti Warliani
Universitas Garut, Indonesia
Siti Nurdianti Muhajir
Universitas Garut, Indonesia
Amar Amrullah
Universitas Garut, Indonesia
Nursabila
Universitas Garut, Indonesia
Justiviya Martan Guantiani
Universitas Garut, Indonesia
https://doi.org/10.19184/ijece.v1i1.60005
21st-century teachers are required to present interactive learning and adapt to technological developments. The Physics Education Study Program at Universitas Garut organized a community service workshop for teachers at SMAN 14 Garut. The aim was to provide conceptual insights and practical skills in implementing gamification in learning using the scratch application. The workshop was conducted for 32 teaching hours, covering material presentation and practical design of gamification-based learning. The participants were 19 teachers from various disciplines at SMAN 14 Garut. The workshop stages included: (1) material presentation; (2) demonstration of gamification-based learning; and (3) design of gamification-based learning. The activity was evaluated with a Likert scale questionnaire, which showed that (1) the use of gamification in learning received a good response from participants and had an 84.2% chance of being implemented independently by participants; and (2) the material provided was in accordance with the needs and relevant to the profession of the workshop participants by 94.7%. Therefore, this workshop can be declared successfully implemented and received a good response.
Keywords: Gamification, Learning, Scratch Application, Workshop, Teacher
Guru abad ke-21 dituntut untuk menghadirkan pembelajaran yang interaktif serta adaptif terhadap perkembangan teknologi. Program Studi Pendidikan Fisika Universitas Garut menyelenggarakan pengabdian masyarakat berupa workshop bagi guru di SMAN 14 Garut. Tujuannya untuk memberikan wawasan konseptual dan keterampilan praktis implementasi gamifikasi pada pembelajaran menggunakan aplikasi scratch. Workshop dilakukan selama 32 jam pelajaran meliputi pemaparan materi dan praktik perancangan pembelajaran berbasis gamifikasi. Peserta workshop sebanyak 19 orang guru lintas disiplin ilmu dari SMAN 14 Garut. Tahapan workshop meliputi: (1) pemaparan materi; (2) demonstrasi pembelajaran berbasis gamifikasi; dan (3) perancangan pembelajaran berbasis gamifikasi. Kegiatan dievaluasi dengan angket berskala likert sehingga diketahui bahwa (1) penggunaan gamifikasi dalam pembelajaran memperoleh respon baik dari peserta serta memiliki peluang diimplementasikan secara mandiri oleh peserta sebesar 84,2%; dan (2) materi yang diberikan sesuai dengan kebutuhan dan relevan dengan profesi peserta workshop sebesar 94,7%. Oleh karena itu, workshop ini dapat dinyatakan berhasil dilaksanakan dan memperoleh respon baik
Kata Kunci: Gamifikasi, Pembelajaran, Aplikasi Scratch, Workshop, Guru
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Received 17 July 2026,
Accepted 30 July 2026,
Published
01 August 2026
Issue
Vol. 1 Issue. 1 (2026): Indonesian Journal of Education and Community Engagement
Pages
10-16
License
Copyright (c) 2026 Indonesian Journal of Education and Community Engagement
Mulvia, R. et al. (2026). Workshop Implementasi Gamifikasi pada Pembelajaran di SMAN 14 Garut. Indonesian Journal of Education and Community Engagement, 1(1), 10–16. https://doi.org/10.19184/ijece.v1i1.60005